Having finally finished our War of the Three Kingdoms Irish scenarios for the "For King and Parliament" ruleset we decided to play some other periods that have not been on the table for a while.
One of these is TFLs "If the Lord Spares Us" ruleset, but set in France during the opening few months of the 1914 campaign, before the widespread use of trenches became the norm for WW1. So I hit the books and came up with this scenario, which is based on actual events. All the commanders names are historically correct.
The forces used are all 10mm Pendraken Minatures figures, with 6mm buildings of indeterminate origin that I bought online years ago.
Background
By early October 1914 the first major
reinforcements for the BEF became available through dispatching the regular
troops garrisoning overseas possessions back to the UK to form the 7th
Division. On the continent the initial actions of the war had taken place and
the German Army had taken the strategic Belgian port of Antwerp after
overcoming its fortifications using super heavy artillery. The Belgian Army,
fearing encirclement by the Germans as they raced towards the Channel Coast,
decided to retreat to behind the Yser River. The river level could be
controlled, allowing low lying areas to be inundated to stop any German
advance, while at the same time holding a small but symbolic piece of Belgian
soil. To assist with covering the Belgian retreat the British 7th
Division, under the command of Major General T. Capper, was landed at the
Belgian ports of Zeebrugge and Ostende and quickly moved inland.
Also landed were elements of the 6th
Cavalry Brigade of the 3rd Cavalry Division. Together these two Divisions were
formed into the newly established IV Corps under the command of General Sir
Henry Rawlinson.
Another British force landed at Ostend,
at the request of Winston Churchill, 1st Lord of the Admiralty, was
from the Royal Naval Air Service. Under the command of Wing Commander Sampson,
the Eastchurch Squadron had some early armoured Rolls Royces armed with MG’s
and with orders to “help spot enemy incursions”.
The 6th Cavalry Brigade was posted South of
Eecloo, where the main east-west road used by the Belgians to retreat ran
through. Early on 11th October British pickets reported contact with
scouting German Dragoons.
The Game
Brigadier
Makin, commander the 6th Cavalry Brigade, studied the terrain around
the village of Somergem though his binoculars as the sun rose.
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The table from the British Lines |
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...and from the German point of view
|
Last night Makin had been summoned to the headquarters of Lt General Rawlinson, Commanding
IV Corps, at Bruges to plan the next day’s operations to assist the retreating
Belgians.
The
Corps commander’s words still rang in his ears “You must hold the Germans if at
all possible – Don’t let them break through!”. Makin was determined to do his
best, but wondered if his hastily assembled, but still understrength brigade
could hold on without the assistance of 20th Infantry Brigade. He
had only two complete cavalry regiments at his disposal, (the 3rd
Dragoon Guards were still in Egypt) plus a lone section of 13 pdrs from C
Battery RHA. Under command he did have some early Rolls-Royce armoured cars
crewed by eager volunteers from the Royal Naval Air Service’s Eastchurch
squadron.
Intelligence
suggested he was facing part of the German III Reserve Corps that had recently
been in action around Antwerp. It did not however suggest how big a force he
may be facing….
Makin
decided to deploy his two cavalry units in the available terrain to cover the
likeliest German axies of advance. 1st Dragoon Guards were posted
just West of Somergen village covering the main road out of the village,
supported by the RHA guns. Meanwhile 10th Hussars were spread out in
some large hedgerowed fields to the south. Brigade HQ and the RNAS cars were deployed
some way behind 1 DG, so as to be able to react to German forces on either side
of the village.
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6th Cavalry Brigade deploys |
The
Brigade did not have to wait long for the Germans to emerge from the early
morning mist as what was obviously a large force advanced onto the table.
Makin’s pickets soon determined that the enemy force consisted of an entire
regiment of infantry on each half the board. Each Regiment had 3 battalions, a
Regimental MG company and an attached abteilung of 77mm artillery. Additional
German forces in the shape of a Divisional cavalry regiment and a unit of
Jagers in their peaked shakos were also seen advancing.
Makin
urgently signalled Brigadier Riggles-Brise of 20th Infantry Brigade
to urgently march to his assistance as it was soon apparent that 6th
Cavalry Brigade could not expect to check the German advance alone.
On
the British right wing the 10th Hussars soon found themselves in a
serious firefight that the dismounted cavalry could not sustain. Facing an
entire infantry regiment plus its supports and outflanked by Dragoons two of
the Hussar squadrons were destroyed. After inflicting some casualties
themselves the remaining Hussars, little more than the small HQ party and one
troop of “A” Squadron, were steadily fell back as the enemy pushed forward.
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The 10th Hussars in a spot of bother... |
The
1st Dragoon Guards fared a bit better, their fire stopping the leading German
battalion from exiting Somergem, while the RHA peppered another battalion with
shrapnel. However “B” squadron covering the village itself took heavy
casualties. Seeing this the leading company of the attached German Jager
battalion which was moving round the side of the village decided to charge the Guards. The
British regulars, despite being outnumbered 2:1, were having none of it and easily saw off the Jagers (I
rolled two 6’s!).
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The situation on the German right wing |
Behind
them the RNAS finally came into action having missed out being activated twice
by the fact that the second tea break card was turned before theirs. Makin
ordered them to the right to offer some support to the retreating Hussars.
On
the last turn of our first gaming session some hope arrived for the British.
Sitting
on his horse Brigadier Makin could hear the unmistakable sound of bagpipes
approaching as 20th Infantry Brigade finally arrived. At the head of the column came Brigadier Riggles-Brise’s
HQ, which joined Makin’s Cavalry HQ in the centre. Next came 2nd
Battalion Scots Guards, headed by two pipers playing the regimental march “Highland Laddie”. Then it was 2nd
Battalion Gordon Highlanders, with their pipers delivering a rousing rendition
of “Cock o’ the North”.
These
two units went to the right flank with the brigade’s attached artillery from F
Battery RHA.
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20th Infantry Brigade deploys |
The
last unit to arrive was 2nd Battalion of the Border Regiment which
advanced through the woods on the British left flank.
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The Border Regiment arrives on the British left flank |
It was getting late so we paused the game there, agreeing to conclude the game next weekend.