Tuesday 7 November 2023

Battle of Knocknannus 13 November 1647 - Conclusion

At the end of the first session it was felt that honours were pretty well even. You can find my writeup of the first part of the refight here:   https://betweenthelines10mm.blogspot.com/2023/11/battle-of-knocknannus-13-november-1647.html

The concluding session of the refight began with the Confederates moving first.....


On the Confederate right wing MacColla's infantry continued to surge forward, with one of the Muster Regiment battalia destroying Needham's battalia after a prolonged fight. Grady's cavalry though still remained unmoving at the top of the hill. 



On the Anglo-Irish right Colonel Roe observes the breakthrough to his left and determines that he must act aggressively against Taaffe's wing. His veterans are keen to fight and the centre battalia salvee charges into their opponents, doing enough damage to disburse them before then wheeling left to attempt to flank the neighbouring enemy battalia. 


Things start to go pear shaped on the Anglo-Irish left flank...... One of Bridges horse units successfully attempts to charge the nearest redshanks unit in the flank, but despite 6 attempts it does not land a single hit. MacColla manages to manuvere them to face the enemy cavalry. To try and support MacColla's infantry Grady's cavalry brigade finally charges spectacularly down the hillside and sweeps both opposing units from the field. Sir William Bridges, the brigade commander is killed in the rout!


Staying on the Anglo-Irish left there is a bit of a Mexican stand off between Bridges last Horse unit and the redshanks, while one of the Munster battalias turns the flank of Grey's remaining battalia which is already fighting another redshanks unit to its front.


On the right Roe's brigade grapples with one of Taaffe's battalias but despite two flanking attacks they are not able to destroy it. Had they done so it would have left Taaffe's wing defeated with no victory medals remaining. Broghill's cavalry sucessfully retired from Confederate shooting range on the extreme right while the remaining horse units on both sides clashed indecisively for the rest of the game.


Back on the Anglo-Irish left wing things continue to go from bad to worse. Having sucessfully blocked the first redshanks unit for a number of turns Grey's last battalia succumbs after being hit in the flank and failing its last save. Meanwhile Craig's brigade looses another battalia as well, forcing Inchiquin to hand over his last three victory medals.  

Game, set and match to the Confederates then, though it would have been interesing if I managed to destroy one more of Taaffe's units on the right wing.

Our quick post game review while packing up did not find anything too unbalanced so I'm happy with the scenario as written.  Thanks to our regular players Roy, Lester and Paul R for the chance to finally play this scenario, even if I did strike my usual "scenario designers curse" and end up on the loosing side...one day it will end :)

I'm keeping the Irish theme for my next War of the Three Kingdoms scenario which will be Benburb, with couple of smaller skirmishes beforehand to determine exactly what turns up to the main battle as O'Neill sent out two delaying forces to impede Monro's long approach march.

I hope you enjoyed the read if you made it this far.     

  



Sunday 5 November 2023

Battle of Knocknannus 13 November 1647 - Part One

Introduction

In the late autumn of 1647, Murrough O'Brien, Baron Inchiquin, commander of the Parliamentary Forces in Munster, raided and burned several Confederate garrison towns in the province, leaving them short of food. These actions saw Inchiquin bestowed with the gaelic nickname of Murchadh na dóiteáin (Murrough the Burner).

On September 20 1647, Inchiquin stormed the iconic Rock of Cashel where a Confederate garrison were quartered. During the taking of the Rock Inchiquin's troops massacred the garrison together with all the Catholic clergy they found there.

The Confederate Munster army was in no position to stop Inchiquin due to deep political divisions amongst their officers who supported a deal to co-operate with the Irish Royalists, and those who were against it. However, in reaction to the looting of the Rock of Cashel and the approaching winter threating famine conditions caused by Inchiquin’s plundering, the Supreme Council of the Confederation finally acted. In a controversial move they replaced Donagh MacCarthy, Viscount Muskerry as commander of their Munster army with Viscount Taaffe, an English Catholic with little military experience.

Taaffe was ordered to engage Inchiquin in the field, despite the fact that it was very late in the campaigning season. He set up a base of operations in Kanturk, some 25 miles NNW of Cork. Taaffe’s slender standing force was reinforced by three provincial regiments sent by the Confederate’s Supreme Council from other parts of the country, along with some 1500 experienced Highland “redshanks” under the command of his newly appointed Lieutenant General, Sir Alastair MacColla.  

After some manouvering the opposing armies went into camp near Mallow on November 12 1647, with both parties expecting battle to commence the next day.

The Confederate Army

To the south Taaffe chose to deploy defensively on the high ground of the hill of Knocknannus, overlooking the small meandering River Owenbeg, which flowed along the base of the hill. As well as the advantage of the higher ground, some sources suggest that Taaffe may have chosen to deploy there in response to a traditional Irish prophecy which predicted an Anglo-Irish defeat. Taaffe’s deployment would prove disastrous in the actual battle as the steep topography of the hill meant that the two wings of his army were operating completely separately.  

Estimates to the size of the Confederate army vary somewhat, but it consisted of some 7000 foot and 1200 horse, but no artillery. With some Irish officers serving in the Spanish Army prior to the outbreak of war in Ireland the Confederate foot was broadly organised along the lines of the pike-heavy Spanish tercios, with 2 (or more) pikemen to each musketeer. The Irish cavalry was, by 1647, usually conventional troops of horse armed with sword and pistols which fought broadly in the “Swedish” style of charging home. Some native Irish cavalry still fought in looser order armed with lances and/or javelins, but these were a dying breed by the time of the Battle of Knocknannus.  

Inchiquin’s Anglo-Irish

Inchiquin’s army advanced from the north, deploying on a mainly east-west line conforming to the course of the Owenbeg. During the hours leading up to the battle there was an exchange of notes between the two commanders, with Inchiquin inviting Taaffe to come off the hill to fight on more even ground. Unsurprisingly Taaffe declined to do so.

Estimates on the size of Inchiquin’s force vary, but he had considerably less infantry than Taaffe (a maximum of 6000 foot) but a significant advantage in numbers of horse (around 2000) as well as a small artillery park consisting of 2 sakers which had been captured from the rebelling Irish at the Battle of Liscarroll in 1642.

The Parliamentary army in Ireland was recruited from two main sources. Firstly, from amongst the English and Irish living in the various English “plantations” in Ireland which were mostly established during the 16th Century in eastern and southern Ireland.

To make up sufficient strength to defend their Irish territories Parliament also had to raise regiments in England to serve in Ireland. These were often made up of ex-soldiers whose service in England had ended with the cessation of the English Civil War in 1645-46. The foot was organised quite differently from their Confederate counterparts, with firepower being much more prominent. While pikes were still necessary for defence against horse and opposing pikemen, the ratio of musketeers to pikemen in Anglo-Irish regiments was at least 2 to 1, and in some cases even higher.        

Their cavalry, like their opponents, were armed with sword and a number of pistols and fought largely in the conventional “Swedish” style. Units of horse units raised in England for service in Ireland often bemoaned the smaller sized and generally poorer Irish remounts they had to obtain once they had lost the use of their English horsestock.   

The Refight

Saturday November 13 1647 dawned a clear but cold day, with snow threating. It took till 2pm for the armies to form up and adjust their formations to their commander’s satisfaction.  We recently refought the battle over a couple of weekends using my collection of Pendraken 10mm Scots and Irish forces using our favoured rules for this period, which are of course For King and Parliament. We used some of our house rules covering the Celtic Fringe to help run MacColla's command. 


A picture from the northwest corner of the battlefield, with the two separate Confederate wings on Knocknannus hill to the right, facing Inchiquin's troops which are organised into five brigades, all deployed roughly along the axis of the River Owenbeg. The Anglo-Irish camp is sited in the centre, behind a small wood.


The two Confedrate wings are treated as entirely separate commands in this scenario MacColla commands all his redshanks and the Munster regiments along with Grady's cavalry while Viscount Taaffe commands the remaining Confederate pike heavy infantry battalia and Castleconnell's horse. Some parts of the hill are exteme slopes and are accordingly impassible.    


On the Anglo-Irish right Castleconnell's Confederate cavalry brigade stays on the hill rather than rashly charge downhill to their destruction as they did in the actual battle. Lord Broghill does not hesitate to advance his horse up the hill in an effort to outflank his opponent.  


On the Anglo-Irish left flank the two cavalry brigades stare steely eyed at one another, but do not move, while MacColla's Infantry attempt to manuvere round the steepest slopes of Knocknannus hill in order to close with the waiting Parliamentary regiments below. The Anglo-Irish are content to remain behind the natural defences offered by the river in front of them and to engage the Confederates with their artillery and superior numbers of musketeers once they come into range.

 


Despite the heavy volume of fire from the Anglo-Irish line one of the MacDonnell Redshanks units and two Battalia from the Munster regiment charge home. The highlanders score 3 hits on Grey's hapless battalia, destroying it. Note the number of chits numbering 1 or 2 drawn by the Anglo-Irish commander in these fights! The victorious highlanders have opened the way to the Anglo-Irish camp, they can taste the waiting barrels of booze already!

On the Anglo-Irish right Taaffe's infantry manages to manuvere to their left to cover their cavalry as it clashes with Broghill's brigade, with both sides suffering losses. Meanwhile Roe's experienced infantry brigade advances to engage part of Taaffe's force. They fire furiously as they advance, but without much result on this occassion.


Back on the Anglo-Irish left Bridges's cavalry starts to advance, while Grey's second battalia blocks MacColla's highlanders from advancing further for now. After heavy fighting one of the Confederate's Munster Regiment battalia's succumbs to repeated volleys. 

That marks the end of the first session of the game. I will post the concluding session shortly. Thanks for looking if you read this far :)